Enter Robot Names:
(total out of 1000)
FRA is 1:1:1, Battlebots is 5:3:3
Damage: It is important that where a fight is judged on damage the judges need to be aware of any existing damage to a robot at the start of a fight. Superficial, cosmetic damage will not be taken into account. Serious structural or mechanical damage will count against a robot. If a robot ceases to function during a fight due to loss of the removable link or any other internal component then it should be counted as damage.
Control: Where a driver demonstrates a good level of precision in their driving, for instance an attack is started on an opponent who tries to veer away but the attack is taken to full contact, or conversely, an attack by a robot is attempted but due to good avoidance by the opponent the attack fails.
Agression: Where a robot continually attacks their opponent, particularly where the attacker appears to be inferior technically to its opposite, for example a lightly armoured robot attacking a powerful spinning disc equipped robot.
Full Judging Definitions & Guide here - see scoring matrix below
Damage: means that a BattleBot has sustained a reduction in effectiveness or a loss of functionality. It is considered to be Damage to a BattleBot even if the Bot inadvertently harms itself.
Control of a BattleBot is about the ability of the Bot's Operators to attack an opponent at its weakest points, use their Botís weapons in the most effective way, and avoid being damaged by the opponent or the Arena hazards. Control may also be a factor when two Bots are in a "shoving match" if one Bot is able to have more influence on the combined movement of the Bots.
Aggression of a BattleBot is judged based on the frequency, severity and boldness of attacksdeliberately initiated by the BattleBot against its opponent.
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