Judging Tools
Enter Robot Names:
Damage
Bot A
Bot B
Control
Bot A
Bot B
Aggression
Bot A
Bot B
Weighting
FRA is 1:1:1, Battlebots is 5:3:3
Damage
Control
Aggression
Bot A:
Bot B:
(total out of 1000)
Winner:
Enter Robot Names:
Bot A
DAMAGE
Minimal
Moderate
Significant
Bot B
Minimal
.
Moderate
.
Significant
Bot A
CONTROL
Minimal
Moderate
Significant
Bot B
Minimal
.
Moderate
.
Significant
Bot A
AGGRESSION
Minimal
Moderate
Significant
Bot B
Minimal
.
Moderate
.
Significant
Bot A:
Bot B:
Winner:
Enter Robot Names:
Damage
Bot A
Bot B
Control
Bot A
Bot B
Aggression
Bot A
Bot B
Weighting
FRA is 1:1:1, Battlebots is 5:3:3
Damage
Control
Aggression
Bot A:
Bot B:
(total out of 1000)
Winner:
Judging Definitions
Full competition regulations here
Damage: It is important that where a fight is judged on damage the judges need to be aware of any existing damage to a robot at the start of a fight. Superficial, cosmetic damage will not be taken into account. Serious structural or mechanical damage will count against a robot. If a robot ceases to function during a fight due to loss of the removable link or any other internal component then it should be counted as damage.
Control: Where a driver demonstrates a good level of precision in their driving, for instance an attack is started on an opponent who tries to veer away but the attack is taken to full contact, or conversely, an attack by a robot is attempted but due to good avoidance by the opponent the attack fails.
Aggression: Where a robot continually attacks their opponent, particularly where the attacker appears to be inferior technically to its opposite, for example a lightly armoured robot attacking a powerful spinning disc equipped robot.
Full Judging Definitions & Guide here - see scoring matrix below
Damage: means that a BattleBot has sustained a reduction in effectiveness or a loss of functionality. It is considered to be Damage to a BattleBot even if the Bot inadvertently harms itself.
Control of a BattleBot is about the ability of the Bot's Operators to attack an opponent at its weakest points, use their Bot’s weapons in the most effective way, and avoid being damaged by the opponent or the Arena hazards. Control may also be a factor when two Bots are in a "shoving match" if one Bot is able to have more influence on the combined movement of the Bots.
Aggression of a BattleBot is judged based on the frequency, severity and boldness of attacksdeliberately initiated by the BattleBot against its opponent.
Weapon effectiveness: is a measure of how a robot's weapon or weapons are used to reduce the functionality or ‘defensibility’ (permanently or temporarily) of the opponent. What constitutes effective weapon usage will vary by weapon type – for damaging weapons such as spinners it will primarily involve doing damage, whereas for a control bot it will involve gaining control of the opponent.
Aggression is a measure of how actively a robot engages its opponent. Frequent attacks should be scored highly under aggression regardless of their effectiveness or whether they use a weapon, and more risky attacks (eg those into the path of a weapon) should earn a higher score?
Control & Stategy is a combined measure of a roboteer's plan of attack in a fight, and their ability to execute that plan. Control refers specifically to the precision with which a robot is controlled, whilst strategy refers to the decisions made in terms of what the roboteer aims to do.
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